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DURATION
3 years (Full–time)
LANGUAGE
100% in English
LOCATION
BUV Campus, Ecopark, Hanoi
AWARDED BY
University of Staffordshire
KEY ENTRY REQUIREMENTS
For full entry requirement details, please check the detailed entry requirement section.
DURATION
3 years (Full–time)
LANGUAGE
100% in English
LOCATION
BUV Campus, Ecopark, Hanoi
AWARDED BY
University of Staffordshire
KEY ENTRY REQUIREMENTS
For full entry requirement details, please check the detailed entry requirement section.
ABOUT THE PROGRAMME
The BA (Hons) Games Art programme focuses specifically on how to produce industry quality and visually pleasing games art. Students will finish the programme with an expert understanding of professional game development tools, and be able to rapidly create game prototypes and fully polished gaming experiences.
YOUR LEARNING PATH
This module will introduce you to the techniques used in the fields of Games Art and Concept Art, which make extensive use of 3D modelling, texturing and rendering, to produce assets for a variety of purposes.
This module provides students with a grounding of 3D Modelling and texturing. Students will learn about the fundamentals modelling and texturing process used in the production of Game Art assets and Concept design workflows.
The module also allows students to produce a variety of models in different artistic stylisations and photo–realistic game props. The focus of the module is on good modelling techniques and on producing visual accuracy in proportions, forms and smoothing.
In this module, students will not only learn the ropes around stylised game art, but will also be introduced to industry level digital sculpting and asset creation techniques. By the end of this module, students will be modelling stylised game models ready for today's PC and console games.
This module aims to provise students with knowledge and skills in visual storytelling, via looking at the fundamentals of level design, architecture and spatial design to communicate with the player. It will also explore Mise–en–scène, set dressing, composition, as well as environmental storytelling to portray setting, location and theme. The culmination of this is a playable level in Unreal Engine, built using the MegaScans and marketplace assets.
This module covers the skills to produce texture assets to the standards of the Games industry. You will learn how to create textures for both realistic and stylised assets, using industry–standard software packages and methodologies.
This module is designed to develop students' artistic eye, their critical analysis, and visual communication skills via a practical portfolio of art and visual analysis. Learners will be trained to become aware of contemporary media and its application in videogame creation, as well as be able to convey that understanding visually.
DISTINCTIVE EXPERIENCE
The BA (Hons) Games Art programme focuses specifically on how to produce industry quality and visually pleasing games art. Students will finish the programme with an expert understanding of professional game development tools, and be able to rapidly create game prototypes and fully polished gaming experiences.
The best way to learn about game art is by making games. This programme allows students to develop innovative gaming projects for many of their assessments, which leads to rapid growth in their game development abilities.
The aim of this award is to produce graduates who have the specific skills to work in the Games Industry as Game Artists. Throughout their programme, students will have the skills to work in multiple areas across the 3D artist spectrum including Environment Art, Character Artist and Vehicle Artist.
To facilitate the development of interpersonal skills, including cooperation and communication, students will work with like–minded people in a modern, well–equipped studio environment that encourages support and collaboration.
LEARNING OUTCOMES
Demonstrate knowledge of fundamental theories and concepts in the production of game art assets. Utilise a series of approaches to solve problems and communicate 3D art techniques and subject knowledge. Reflect on action planning related to your Video Games Scholarship.
QAA Subject Benchmark Statements: 6.4 (I, II, III, IV), 6.5 (I, II, III, IV, V), 6.6 SM (I, II), 6.6 CE (I, II), 6.6 SCP (I, II), 6.6 RI (I, II)
Utilise your knowledge of art and design fundaments to support the research, planning and development of game art assets using industry standard approaches, communicating in a professional manner throughout.
QAA Subject Benchmark Statements: 6.4 (I, II, III, IV) 6.5 (I, II, III, IIV) 6.6 SM (I, II) 6.6 SE (I, II) 6.6 SCP (I, II) 6.6 RI (I, II) 6.7 6.8 (I, II, III, IV, V, VI)
Apply artistic considerations and concepts in the development of 3D and 2D Games Assets. Reflect on your games production and iterate your ideas.
QAA Subject Benchmark Statements: 6.4 (I, II, III, IV) 6.5 (I, II, III, IIV) 6.6 SM (I, II) 6.6 SE (I, II) 6.6 SCP (I, II) 6.6 RI (I, II) 6.7 6.8 (I, II, III, IV, V, VI)
Develop your specialist Games Art skillset (Environments, Characters, Hard Surface) to advance knowledge of Games Industry workflows and apply in the production of Game Art Assets.
QAA Subject Benchmark Statements: 6.4 (I, II, III, IV) 6.5 (I, II, III, IIV) 6.6 SM (I, II) 6.6 CE (I, II) 6.6 SCP (I, II) 6.6 RI (I, II) 6.7 6.8 (I, II, III, IV, V, VI)
Work collaboratively as part of a development team. Foster and develop your subject specialism within your team aiding the development of a games project as a Junior Developer.
QAA Subject Benchmark Statements: 6.8 (I, II, III, IV, V, VI) 6.9 (I, II, III, IV) 6.10 SM (I, II) 6.10 CE (I, II, III, IV, V) 6.10 GW (II, III) 6.10 RI (I, II, III, IV) 6.10 PQ (I, II)
Communicate your advanced knowledge of your Games Art specialism via a portfolio to a broad audience. Produce specialist, industry-ready Games Art content that shows excellent artistic ability, technical problem solving and iteration in development.
QAA Subject Benchmark Statements: 6.8 (I, II, III, IV, V, VI) 6.9 (I, II, III, IV) 6.10 SM (I, II) 6.10 CE (I, II, III, IV, V) 6.10 RI (I, II, III) 6.10 PQ (I, II) 6.10 GW (II, III) 6.12
Lead and direct a development team as a Senior Member of an art team. Foster a collaborative and supportive atmosphere facilitating the games development and Junior Members.
QAA Subject Benchmark Statements: 6.8 (I, II, III, IV, V, VI) 6.9 (I, II, III, IV) 6.10 SM (I, II) 6.10 CE (I, II, III, IV, V) 6.10 GW (II, III) 6.10 RI (I, II, III, IV) 6.10 PQ (I)
CAREER PROSPECTS
Upon graduation, Games Arts students will have the skills and experience from a course designed for success. Graduates will find themselves thriving in a wide range of work environments such as in international and local tech corporations, game companies, or independent or home studios.
They will have the chance to become:
Animator
Our graduates will also benefit from BUV’s extensive partnership network, which includes industry-leading game and tech organisations in Vietnam and in the region such as VNG, Gameloft, Garena, Koei, or Microsoft.
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YOUR QUALIFICATION
The University of Staffordshire specialises in career-focused education designed with industry, taught in a technology-led environment where every student is offered work experience. It has been a strategic awarding partner of BUV since 2009.
All majors at BUV require completion of a foundation/pathway programme beforehand. The only exception is for students on certain international curricula who meet the partner university's required scores for exemption; such cases are assessed individually by the Academic Affairs team.
The university requires completion of high school (Grade 12), but does not set any minimum grade requirement.
Yes, but the change must be made before July of the intake year. Changes requested after this date incur a programme-change fee of VND 2,000,000, payable to the university.
BUV follows the UK education system, so a Vietnamese high school diploma is not mandatory. Applicants must instead demonstrate completion of the equivalent of Grade 12, which can be shown through any of the following BUV-accepted qualifications:
All special cases require approval from the university's Academic Affairs department and depend on the specific programme and degree-awarding partner, so your child can submit their existing qualifications for the Admissions team to advise on the most suitable pathway.
Yes, English-language requirements vary by programme, as follows:
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