BA (Hons) Games Art - British University Vietnam (BUV) - The first QS 5-star university in Vietnam
BA (Hons) Games Art

BA (Hons) Games ArtProgramme Overview

  • Degree: Bachelor of Arts (Honours) in Games Art (Awarded by Staffordshire University)
  • Programme duration: 3 years (Full-time)
  • Location: BUV Campus, Ecopark, Hanoi
  • Timetable: Student’s timetable will be sent to BUV student’s emails prior to the commencement date of each semester

BA (Hons) Games Art

Learning by doing

BA (Hons) Games Art

A 5-star system of facilities and campus

BA (Hons) Games Art

100% assignment assessments

BA (Hons) Games Art

Personalised support and mentorship in class

  • A degree to produce professional game artists: The BA (Hons) Games Art programme focuses specifically on how to produce industry quality and visually pleasing games art. Students will finish the programme with an expert understanding of professional game development tools, and be able to rapidly create game prototypes and fully polished gaming experiences.
  • Practical and project-based learning: The best way to learn about game art is by making games. This programme allows students to develop innovative gaming projects for many of their assessments, which leads to rapid growth in their game development abilities.
  • A skill-based curriculum: The aim of this award is to produce graduates who have the specific skills to work in the Games Industry as Game Artists. Throughout their course, students will have the skills to work in multiple areas across the 3D artist spectrum including Environment Art, Character Artist and Vehicle Artist.
  • A collaborative studio environment: To facilitate the development of interpersonal skills, including cooperation and communication; students will work with like-minded people in a modern, well-equipped studio environment that encourages support and collaboration.

This programme is subject to validation.

BA (Hons) Games ArtCourse Structure
BA (Hons) Games Art Year 1
BA (Hons) Games Art Year 1

3D Asset Development

3D Game Props: Pipeline And Production

Digital Sculpting And Stylised Assets

Level Art And Visual Storytelling

Principles Of Textures And Materials

Visual Studies For Games

BA (Hons) Games Art Year 2
BA (Hons) Games Art Year 2

Junior Collaborative Games Development

3D Character Modelling For Games (Optional)

Art Of Lighting (Optional)

Digital Sculpting Human Anatomy (Optional)

Games Materials And Surfacing (Optional)

Hard Surface 3D Vehicle Production (Optional)

Modular 3D Game Environments (Optional)

Organic 3D Game Environments (Optional)

Realtime 3D Character Production (Optional)

Stylised 3D Character Art (Optional)

BA (Hons) Games Art Year 3
BA (Hons) Games Art Year 3

Games Art And Concepts Live Brief And Employability

Games Development Project

Senior Collaborative Games Development

Advanced Character Art (Optional)

Advanced Environment Art (Optional)

Advanced Game Creature Production (Optional)

Advanced Hard Surface Vehicle Production (Optional)

Hero Prop Diorama (Optional)

This module will introduce you to the techniques used in the fields of Games Art and Concept Art, which make extensive use of 3D modelling, texturing and rendering, to produce assets for a variety of purposes.
In this module, students will work in a junior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other juniors and final-year students who take the role of seniors, to make a vertical slice of a game.
This module gives students an opportunity to focus their studies on developing an industry standard portfolio piece of Games Art or Concept Art, in answer to a given or live brief from the industry, such as from representatives of a Games Studio.
BA (Hons) Games Art

Programme Outcomes

Knowledge and Understanding

Demonstrate knowledge of fundamental theories and concepts in the production of game art assets. Utilise a series of approaches to solve problems and communicate 3D art techniques and subject knowledge. Reflect on action planning related to your Video Games Scholarship.

QAA Subject Benchmark Statements: 6.4 (I, II, III, IV), 6.5 (I, II, III, IV, V), 6.6 SM (I, II), 6.6 CE (I, II), 6.6 SCP (I, II), 6.6 RI (I, II)

Research, Planning and Development

Utilise your knowledge of art and design fundaments to support the research, planning and development of game art assets using industry standard approaches, communicating in a professional manner throughout.

QAA Subject Benchmark Statements: 6.4 (I, II, III, IV) 6.5 (I, II, III, IIV) 6.6 SM (I, II) 6.6 SE (I, II) 6.6 SCP (I, II) 6.6 RI (I, II) 6.7 6.8 (I, II, III, IV, V, VI)

Competent development of visual assets

Apply artistic considerations and concepts in the development of 3D and 2D Games Assets. Reflect on your games production and iterate your ideas.

QAA Subject Benchmark Statements: 6.4 (I, II, III, IV) 6.5 (I, II, III, IIV) 6.6 SM (I, II) 6.6 SE (I, II) 6.6 SCP (I, II) 6.6 RI (I, II) 6.7 6.8 (I, II, III, IV, V, VI)

Production Management

Develop your specialist Games Art skillset (Environments, Characters, Hard Surface) to advance knowledge of Games Industry workflows and apply in the production of Game Art Assets.

QAA Subject Benchmark Statements: 6.4 (I, II, III, IV) 6.5 (I, II, III, IIV) 6.6 SM (I, II) 6.6 CE (I, II) 6.6 SCP (I, II) 6.6 RI (I, II) 6.7 6.8 (I, II, III, IV, V, VI)

Collaboration and Teamwork

Work collaboratively as part of a development team. Foster and develop your subject specialism within your team aiding the development of a games project as a Junior Developer.

QAA Subject Benchmark Statements: 6.8 (I, II, III, IV, V, VI) 6.9 (I, II, III, IV) 6.10 SM (I, II) 6.10 CE (I, II, III, IV, V) 6.10 GW (II, III) 6.10 RI (I, II, III, IV) 6.10 PQ (I, II)

Professional Portfolio

Communicate your advanced knowledge of your Games Art specialism via a portfolio to a broad audience. Produce specialist, industry-ready Games Art content that shows excellent artistic ability, technical problem solving and iteration in development.

QAA Subject Benchmark Statements: 6.8 (I, II, III, IV, V, VI) 6.9 (I, II, III, IV) 6.10 SM (I, II) 6.10 CE (I, II, III, IV, V) 6.10 RI (I, II, III) 6.10 PQ (I, II) 6.10 GW (II, III) 6.12

Leadership

Lead and direct a development team as a Senior Member of an art team. Foster a collaborative and supportive atmosphere facilitating the games development and Junior Members.

QAA Subject Benchmark Statements: 6.8 (I, II, III, IV, V, VI) 6.9 (I, II, III, IV) 6.10 SM (I, II) 6.10 CE (I, II, III, IV, V) 6.10 GW (II, III) 6.10 RI (I, II, III, IV) 6.10 PQ (I)
Scroll BA (Hons) Games Art
BA (Hons) Games Art

Employability

Upon graduation, Games Arts students will have the skills and experience from a course designed for success. Graduates will find themselves thriving in a wide range of work environments such as in international and local tech corporations, game companies, or independent or home studios.

They will have the chance to become:

  • Game Artist/ Concept artist/ Level artist/ Character artist/ Environment artist
  • Animator
  • Character Designer
  • or seek opportunities in other interactive media industries like virtual reality, augmented reality, or in film and animation studios.

Our graduates will also benefit from BUV’s extensive partnership network, which includes industry-leading game and tech organisations in Vietnam and in the region such as VNG, Gameloft, Garena, Koei, or Microsoft.

BA (Hons) Games ArtAdmission Requirements

Academic Requirements

Aged 17 or over. One of the following qualifications:

  • Vietnamese High School Diploma and Pathway to Staffordshire University Programme

  • Pass 2 subjects at Advanced GCE (A-Level)

  • An access programme passed at the required QAA-recognised standard for entry to Higher Education

  • An award of the European Baccalaureate Diploma, with at least 60 percent overall; English at 60 percent

  • An award of the International Baccalaureate Diploma with a minimum of 24 points; English at 4 points

English Language Requirements

One of the following:

  • A proficiency test within the last 2 years:

    • IELTS (non UKVI): 6.0 overall with a minimum of 5.5 in each component; or

    • TOEFL IBT: Listening: 17; Speaking: 20; Reading: 18; Writing: 17

  • A proficiency test within the last 5 years:

    • International Baccalaureate (taught in English) Pass in English B at Standard Level grade 5 or High Level grade 4; or

    • IGCSE English: IGCSE English as a first or second language: Grade C; or

    • Cambridge International English GCE O-Level/GCSE: English Language grade A – C

If you have not met one of the above requirements you need to complete IELTS Upper-Intermediate Course at BUV or equivalent.

You don’t need to provide evidence of English language proficiency if any of the following conditions apply: If you’re a UK national; If you’ve completed a full degree from a UK university.

*In case applicants would like to be considered for recognition of prior learning, interviews might be required (if applicable)

BA (Hons) Games Art

Fees & Financial Aid

Fees

Tuition fee information for students enrolling from January 2024:

Tuition Fee Other Fees* Total Fee
Pathway Programme VND 83,840,000 VND 14,690,000 VND 98,530,000
Degree VND 687,780,000 VND 171,978,000 VND 859,758,000
Scroll BA (Hons) Games Art

* Other fees include Education Resource Fee and Student Affairs Fee

Tuition Fee & Fee Policy Tuition Fee & Fee Policy

Scholarships & Financial Aid

The British University Vietnam (BUV) scholarship fund was established in 2018 with the goal of giving students the opportunity to study UK undergraduate and graduate programmes in an international learning environment. With an aim to improve and increase accessibility to high-quality education, BUV has officially launched a fund valued at 87 billion VND in 2024 with hundreds of scholarships and financial aid made available.

You can visit our Scholarship page to find out more and check your eligibility.

online application form

No file chosen
No file chosen
DMCA.com Protection Status